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The gcc / mingw32 Windows source code build for Crongdor is a little tricky to get working these days, so I put together a Visual Studio 2017 project, which you can find in the download links.

Hi all! Today I wrote a blog post about using the map editor, with some information about how it was designed:

Crongdor's Steam release is tomorrow! I'll add keys to as soon as they become available. There will also be a v1.4 update, which includes a number of fixes, binaries of the map editor, and custom map launcher for maps made using the editor.

I just uploaded v1.3 for linux and will add builds for other systems over the next day or so. I'm planning to include the map editor in the next version.

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Thanks everyone for voting on the Steam Greenlight page! It got Greenlit, and I'm working on integration with the Steam API and doing some bug fixes and improvements for v1.3. There seems to be some interest in dissecting the game and doing some insight/tutorial videos or written bits so I'll be looking at that next! I'll make sure that I can get Steam keys for customers.

amazing, answered my question. ill buy the game now :)
im a big fan of your book, ive made the gllog functions from your book. ive got some big plans for them. i had an idea for some bits of code that will make things easier for new opengl devs like me, didnt know how to approach it until i saw that in your book :)

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thanks captain! the source code for the game may be interesting. it's messy of course, but i stumbled across some interesting techniques for managing shaders/textures etc.

added bits and pieces (icons etc.) for building mac app to source code


major changes to music (and some bug fixes) coming soon in version 1.1


...and done! :) download away, or let the Itch App update automatically.


v1.2 coming with cosmetic improvements, bug fixes, and crisper character movement

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released! details here: